Mulher Melão vai a praia sacanear os gringos

Praia, Cristo Redentor, caipirinha e... biscoito Globo! Entre os símbolos do Rio, a rosquinha de polvilho, crocante e que desmancha na boca, é um dos clássicos. Só que isso não impediu que o biscoito fosse ser criticado em uma matéria do jornal americano "The New York Times", publicada no domingo, 14. Segundo a publicação, a rosquinha é "sem gosto, assim como a culinária carioca". A crítica mexeu com os brios dos moradores e amantes do Rio, que imediatamente se manisfetarm nas redes sociais em defesa do ícone praiano.

Para saber se todos os gringos têm a mesma opinião, convidamos a nossa parceira de aventuras, a Mulher Melão, para ir à praia de Copacabana para entrevistar gente do mundo todo - e, de quebra, alguns cariocas também - e descobrir se eles aprovam (ou não) o biscoito Globo. Ficou curioso? Assista ao vídeo acima!

Viu? Os gringos gostam de biscoito Globo, sim! E não foram apenas os americanos que aprovaram, não: turistas da Holanda, Colômbia, Inglaterra, México, Bolívia e Suécia, entre outros, também curtiram a rosquinha de polvilho. Alguns deles, no entanto, parecem ter gostado mesmo é da Melão... Mas isso já é outra história, não é?

Now, as we all know, the Mario vs Sonic wars of the Nineties were a vicious business indeed. At recess in the schoolyards of the world, nothing is taboo. There’s no Geneva Convention. Morals, ethics and human decency? Nuts to all of them. If your mama had a weight problem, these bastards would comment on it. They’d go for below-the-belt kicks, tell the girls that you were ogling their undercrackers while they were practising handstands so they’d tell the teacher on you, even pick up that dogshit they found on the field with a stick and chase you around the yard with it. It was a terrible, terrible time.

A little later, a conflict came around which was much more low key. This one wasn’t much of an issue in some places, but I remember it well. Street Fighter vs Tekken, which side are you on?

These are, natch, two ol’ stalwarts of the genre. Nobody wants too much wordtastic fired into their eyeballs this early on a Monday morning, though, so I’ll just focus on one of the two. I’ll leave your keen Ego-minds to deduce from the title which one it is.

Now, what we’re going for with this one is a 25th anniversary salute sort of deal. Sure, the original Street Fighter hit in 1987, which make it a ‘lil older than that, but who’s counting? The first game, after all, was a teeny rabbit-dump in the ocean compared to the impact of the second. But we’ll take a quick ogle at it anyway, just to be generous.

This late-eighties arcade title saw you playing as just one character, the iconic Ryu. A second player could join in as US Ryu wannabee Ken, but that was as far as your options went. You had your three punches and three kicks, your three special moves (fireball, dragon punch and spinny-kick-thing)… it was limited as hell, but you could see the framework for something great being laid down right here.

A couple years later, in 1991, the real star of the show hit. Street Fighter II. If you’ve never seen a pure phenomenon in arcade/chunky cartridge form before, this is what one looks like. Hold on to your butts and we’ll dive in.

What was it about the second game? Why did it have a Doom or Mario Kart-like imitators-amundo effect? There’s a lot of factors in that, but the biggest would be its expanded cast. This was the title that introduced the whole idea of a range of playable options, each with their own fancy-ass special moves. Flash Kicks, Shoryukens, Tiger Knees, Hundred-Hand Slaps, Vega’s patented jump-off-the-walls-of-the-stage-like-a-crazy-mothereffer-while-yodelling-like-a-freshly-castrated-chihuahua move… it all started here.